Visual Water Loss
Visual Water Loss
Visual Water Loss
Problem
Problem
Solution
Solution
Deliverables
Deliverables
For this brief, we had to create a design that was entirely driven by real world data. Since I am a massive sports fan, I decided to focus on the often overlooked area of athletic recovery, specifically finding a way to visually communicate internal biological metrics.
For this brief, we had to create a design that was entirely driven by real world data. Since I am a massive sports fan, I decided to focus on the often overlooked area of athletic recovery, specifically finding a way to visually communicate internal biological metrics.
For this brief, we had to create a design that was entirely driven by real world data. Since I am a massive sports fan, I decided to focus on the often overlooked area of athletic recovery, specifically finding a way to visually communicate internal biological metrics.
My solution was an interactive exhibition space that measures how much water a person loses during exercise. I set up an Xbox Kinect to motion-track the user's movements, estimating their activity level and cross-referencing it with actual academic studies on hydration loss.
My solution was an interactive exhibition space that measures how much water a person loses during exercise. I set up an Xbox Kinect to motion-track the user's movements, estimating their activity level and cross-referencing it with actual academic studies on hydration loss.
My solution was an interactive exhibition space that measures how much water a person loses during exercise. I set up an Xbox Kinect to motion-track the user's movements, estimating their activity level and cross-referencing it with actual academic studies on hydration loss.
The final piece is a live screen installation that physically shows athletes how much they need to rehydrate after a workout. As you move in front of the screen, a dynamic visual effect maps to your body, showing vapor leaving your silhouette in real-time based on your exertion.
The final piece is a live screen installation that physically shows athletes how much they need to rehydrate after a workout. As you move in front of the screen, a dynamic visual effect maps to your body, showing vapor leaving your silhouette in real-time based on your exertion.
The final piece is a live screen installation that physically shows athletes how much they need to rehydrate after a workout. As you move in front of the screen, a dynamic visual effect maps to your body, showing vapor leaving your silhouette in real-time based on your exertion.
Year
/
2024
Client
/
NTU
The Process






