Visual Water Loss

Visual Water Loss

Visual Water Loss

Problem

Problem

Solution

Solution

Deliverables

Deliverables

For this brief, we had to create a design that was entirely driven by real world data. Since I am a massive sports fan, I decided to focus on the often overlooked area of athletic recovery, specifically finding a way to visually communicate internal biological metrics.

For this brief, we had to create a design that was entirely driven by real world data. Since I am a massive sports fan, I decided to focus on the often overlooked area of athletic recovery, specifically finding a way to visually communicate internal biological metrics.

For this brief, we had to create a design that was entirely driven by real world data. Since I am a massive sports fan, I decided to focus on the often overlooked area of athletic recovery, specifically finding a way to visually communicate internal biological metrics.

My solution was an interactive exhibition space that measures how much water a person loses during exercise. I set up an Xbox Kinect to motion-track the user's movements, estimating their activity level and cross-referencing it with actual academic studies on hydration loss.

My solution was an interactive exhibition space that measures how much water a person loses during exercise. I set up an Xbox Kinect to motion-track the user's movements, estimating their activity level and cross-referencing it with actual academic studies on hydration loss.

My solution was an interactive exhibition space that measures how much water a person loses during exercise. I set up an Xbox Kinect to motion-track the user's movements, estimating their activity level and cross-referencing it with actual academic studies on hydration loss.

The final piece is a live screen installation that physically shows athletes how much they need to rehydrate after a workout. As you move in front of the screen, a dynamic visual effect maps to your body, showing vapor leaving your silhouette in real-time based on your exertion.

The final piece is a live screen installation that physically shows athletes how much they need to rehydrate after a workout. As you move in front of the screen, a dynamic visual effect maps to your body, showing vapor leaving your silhouette in real-time based on your exertion.

The final piece is a live screen installation that physically shows athletes how much they need to rehydrate after a workout. As you move in front of the screen, a dynamic visual effect maps to your body, showing vapor leaving your silhouette in real-time based on your exertion.

Year

/

2024

Client

/

NTU

The Process

The Clips

The Outcomes

Next work

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